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THEME: Rotten

A new settlement on the outskirts of the kingdom stands alone at the border of a large dark forest, home to lots of rumors and stories. People and animals on their deathbeds have started disappearing, some even say they entered the forest while sleepwalking...

Animam Agere requires a copy of Trophy Dark to play, and was made as a part of the Game Design course at AIV by Marco Lomazzi, Mattia Podini and Giulio Rainoldi.

This incursion includes:

  • 4 Occupations (Rat Catcher, Woodcutter, Chirurgeon, Scullion)
  • 6 Rituals (Decline, Summon, Extraction, Inquire, Cremation, Rigor)
  • 6 Backgrounds (Escaped Outlaw, Indebted Gambler, Dismissed Halberdier, Settled Pilgrim, Exiled Scholar, Repented Cultist)
  • 6 Drives
  • 9 Conditions and 12 Moments
  • 5 Rings to trespass, in a decadent forest with an alluring secret

This work is based on Trophy, product of Jesse Ross and Hedgemaze Press, and licensed for our use under the Creative Commons Attribution 4.0 License. Trophy is adapted from Cthulhu Dark with permission of Graham Walmsley. Trophy is also based on Blades in the Dark, product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

Trophy™ is a trademark of Hedgemaze Press. The Rooted in Trophy Logo is © Hedgemaze Press, and is used with permission.

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AnimamAgere.pdf 6 MB

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